High-Poly hero model of a Sci-Fi "UFO Burger" showcased via the Unreal Engine editor. The model was created with Maya, texturing and baking of a higher poly model was done with Substance Painter, and animated materials were created with Unreal. Textures were created with photos or manipulations of generated noise textures. I imagine this model being used as part of an in-game menu or incorporated into a dynamic loading screen.
Showcase in Unreal Engine with a simple animation applied